WMMT Basics Outline
The WMMT basics section is designed to help newer players out when first starting the game. If you have any suggestions for things I should add to this guide, please comment below or email me at email@example.com
WMMT Basics - Car Selection
Choosing a Car
This is more than likely one of the most fun things about WMMT5 for a lot of people; the feeling of owning, modifying, and driving your favourite car. When you're a new player, any car will do to start off with. But there's a couple of things you should consider when choosing your first car.
This can be a big point of contention for some people because as mentioned above, modifying and personalising your car is something a lot of players value. Below is a list of cars in the International version of WMMT5 that currently have limited or no dress up available.
Audi R8 Coupe 5.2 FSI quattro
Audi RS4 Avant (B8)
BMW M1 (E26)
BMW M3 CSL (E46)
Dodge Charger (SRT8）
Dodge Viper (SRT-10)
Mercedes 190E 2.5-16 Evolution II
Mercedes SLS AMG GT (C197)
Subaru BRZ (ZC6)
Toyota 86 GT (ZN6)
No dress up (base colour only):
Nissan GT-R (R35)
Nissan GT-R Spec V (R35)
Every car in the game falls into a certain category when it comes to specific performance and how difficult the car is to drive. While I would encourage you to make your favourite car regardless of in-game performance, it can be useful to know generally what your car excels at and what it struggles at.
Reccomended Cars For Beginners
WMMT Basics - Gameplay
Automatic or Manual?
As a beginner who is tuning or is not familiar with arcade racers, you are not at a significant disadvantage if you learn how to play in automatic transmission to start off with. You might even be at a slight advantage when compared to those who rush into manual transmission and don't know how to use it, as they are prone to drive slower, make more mistakes, and not recover from those mistakes as quickly.
If you feel more comfortable using automatic to begin with, don't hesitate as you can always change your car to Manual or Automatic in the car info page or at the Wangan Terminal.
Cars in WMMT can have 4, 5, 6, or even 7 gears.
Generally, 6 and 7 gear cars are advantageous in battle due to the extra speed ranges available with the extra gear over 5 or 4 gear cars.
5 gear cars are fine, but in certain situations it can be disadvantaged by having to go down a gear which is longer in speed range then the same gear on a 6 or 7 gear car, and the lower revs mean your car picks up slower.
4 gear cars are quite often a disadvantage due to the same reasons above, but worse still since 3rd gear on a 4 gear car is your main gear, while 2nd is almost always too short to go down to if you need to recover from a crash, and 1st is basically useless.
This doesn't mean that all 4 gears cars are bad, and that you shouldn't choose them. But if you're aware of the pros and cons, you can work around them.
7 gear cars are essentially the same as 6 gear cars in how they function. The only difference as seen in the image above is that 1st gear is deleted entirely, and is labelled as 2nd gear, and 2nd gear is labelled as 3rd gear, and so on.
There might be some slight differences in speed range between 6 and 7 gear cars, but this is yet to be tested.
Chevrolet Corvette Stingray (C3)
Mazda Eunos Cosmo Type-S (JCESE)
Subaru Alcyone SVX Version L (CXD)
Toyota Aristo V300 Vertex Edition (JZS161)
Toyota Aristo V300 Vertex Edition Taxi Version (JZS161)
Toyota Celsior (UCF10)
Toyota Celsior Taxi Version (UCF10)
Toyota Hiace Wagon Supercustom G (KZH100G)
Toyota Hiace Wagon Supercustom G Lifted Version (KZH100G)
BMW M1 (E26)
Dodge Charger SRT8
Mazda 110s (L10B)
Mazda RX-7 Turbo SE-Limited (SA22C)
Mazda RX-7 GT-X (FC3S)
Mazda RX-7 Type R Bathurst R (FD3S)
Mercedes Benz 190E 2.5-16 EVO2 (W201)
Mitsubishi Lancer Evolution III GSR (CE9A)
Mitsubishi Lancer Evolution V GSR (CP9A)
Mitsubishi Lancer Evolution VI GSR (CP9A)
Mitsubishi Lancer Evolution X GSR (CZ4A)
Mitsubishi Starion GSR-VR (A187A)
Mitsubishi Pajero Evolution (V55W)
Nissan 180SX Type III (RPS13)
Nissan Fairlady Z (S30)
Nissan Fairlady Z 300ZX (Z31)
Nissan Fairlady Z 300ZX Twin Turbo (Z32)
Nissan Skyline GT-R (KPGC10)
Nissan Skyline GT-R (BNR32)
Nissan Skyline GT-R V-Spec (BCNR33)
Subaru Impreza WRX STi Version VI (GC8)
Subaru Legacy B4 2.0GT Spec.B (BL5)
Subaru R2 (RC2)
Toyota Celica Supra (MA61)
Toyota Chaser Tourer V (JZX100)
Toyota MR2 GT-S (SW20)
Toyota Sprinter Trueno GT-APEX (AE86)
Toyota Supra 2.5GT Twin Turbo (JZA70)
Toyota Corolla Sedan G (NZE121)
Audi R8 Coupe 5.2 FSI Quattro (ABA42)
BMW M3 CSL (E46)
Chevrolet Corvette ZR1 (C6)
Chevrolet Camaro SS RS
Dodge Viper SRT10
Mazda 6 MPS (GG3P)
Mazda 6 MPS Driving School Version (GG3P)
Mazda MX-5 RS RHT (NCEC)
Mazda RX-8 Type S (SE3P)
Mitsubishi GTO Twin Turbo (Z16A)
Mitsubishi Lancer Evolution VIII MR GSR (CT9A)
Mitsubishi Lancer Evolution IX MR GSR (CT9A)
Nissan Fairlady Z Version S (Z33)
Nissan Fairlady Z Version ST (Z34)
Nissan Silvia Spec.R (S15)
Nissan Skyline GT-R V-Spec II (BNR34)
Nissan GT-R (R35)
Nissan GT-R Spec V (R35)
Nissan Skyline Coupe 370GT Type S (CKV36)
RUF RK Coupe
Subaru Impreza WRX STi (GDB-C)
Subaru Impreza WRX STi (GDB-F)
Subaru Impreza WRX STi (GRB)
Subaru Legacy B4 2.5GT S Package (BM9)
Toyota 86 (ZN6)
Toyota Crown Athlete (GRS204)
Toyota Supra RZ (JZA80)
Audi RS4 Avant (B7)
Mercedes Benz SLS AMG (C197)
Nissan FUGA 370GT Type S (KY51)
The Banapass system was designed to phase out traditional magnetic cards that deteriorated over time and only allowed a certain amount of info to be stored on there.
The BanaPassports work using Near Field Communication (NFC) which allow the card to be scanned and to look up your car data on a an offsite server.
The Banapassports are different from the old magnetic cards in that they don't hold any actual data, only your login details which are verified and used to look up your car data.
There are two ways to purchase a banapass:
1. Wangan Terminal:
Every set of WMMT5 machines come with a Wangan Terminal. This allows players to scan their Banapasses and change settings on their vehicles and move vehicles around for use on the game.
**To be Completed**
|Course:||HP Setting:||Step Setting (R35)|
|C1 Inward||720HP/B||P: 16 H: 16|
|C1 Outward||700HP/B||P: 15 H: 17|
|Yaesu Line (Inward)||700HP/B||P: 15 H: 17|
|Yaesu Line (Outward)||700HP/B||P: 15 H: 17|
|New Belt Line (Counter-Clockwise)||760HP/D||P: 18 H: 14|
|New Belt Line (Clockwise)||830HP/DG||P: 22 H: 10|
|Wangan Line Eastbound||830HP/DG||P: 22 H: 10|
|Wangan Line Westbound||830HP/DG||P: 22 H: 10|
|Yokohane Line Upward||830HP/DG||P: 22 H: 10|
|Yokohane Line Downward||830HP/DG||P: 22 H: 10|
|Metro Highway (Kanagawa)||830HP/DG||P: 22 H: 10|
|Metro Highway (Tokyo)||760HP/D||P: 18 H: 14|
|Hanshin Expressway Loop Line (Osaka)||760HP/D||P: 18 H: 14|
|Hakone Outbound||760HP/D||P: 18 H: 14|
|Hakone Inbound||760HP/D||P: 18 H: 14|
|Nagoya High Speed Ring||800HP/DG||P: 20 H: 12|
|Fukuoka Urban Expressway||720HP/B||P: 16 H: 16|
|Minato Mirai (Inward)||800HP/DG||P: 20 H: 12|
|Minato Mirai (Outward)||800HP/DG||P: 20 H: 12|
|Hakone (Mount Taikan) Up||760HP/D||P: 18 H: 14|
|Hakone (Mount Taikan) Down||720HP/B||P: 16 H: 16|