International WMMT5 Hakone Extreme December Update – WMMT5DX Japan Release Date

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The December update for the International version of WMMT5 adds Hakone Extreme and launches on December 10th, 2015. Hakone Extreme WMMT5The update according to the official English website only seems to add Hakone Extreme to the lineup of extreme courses.
Hakone Extreme WMMT5 2Unlike every other extreme course to come before it, Hakone Extreme is actually a mirrored version of inbound and outbound, since they share the same road. So all left corners are right corners, and vice versa.

Although there’s no traffic, its bound to feel like a completely different course when mirrored. The Japanese version of the game has had Hakone Extreme for quite some time, but its good to see us still getting updates before the next major update to come with WMMT5DX.
WMMT5DX Japan Release Date
Speaking of WMMT5DX, the Japanese version release date has been announced on the Official teaser website. WMMT5DX will launch in Japan on December 15th, 2015! There is no current information about the International release of WMMT5DX, but if the release of the older games was anything to go by, we may be in for a 5 or 6 month wait.

Its really hard to tell since we got WMMT5 not long after the Japanese version was released, but our version is very different from the Japanese version, and has been since WMMT4. We will have to wait and see what updates the international version will receive, and what WMMT5DX will change.

New North American WMMT5 Test Location – Round 1 – Bloomingdale Illinois

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A new North American WMMT5 test location has been discovered in Bloomingdale Illinois! A venue called “Round 1” has recently acquired 4 machines and a terminal similar to the other North American WMMT5 test locations found last week. This is fantastic news for players in the Midwest. The exact address for Round 1 is listed below:

Round 1: 420 Stratford Square Mall
Bloomingdale, IL 60108
Phone Number: (630)894-8440

According to their Facebook page, they are open 365 days, and operate from 10am to 2am. You must also be 18 years or older to enter the venue without a guardian after 10pm, and you must be 21 or older to enter without a guardian after 12am. The fact that it closes late means this would be a prime location for possible future Online Championship Match attempts, as they tend to end late at night.

As far as the machines go, they seem identical to the international cabinets, and are on the latest update. As with the other North American WMMT5 test locations, you are limited to 5 cars, and can only challenge other North American ghosts online for now.

North American WMMT5 Test Location - Round 1 - Bloomingdale Illinois

Credit to Mark Hansen on Round 1 Bloomingdale Facebook page.

There’s only one photo so far, posted by Mark Hansen; a member of the Round 1 Facebook group. If any more photos pop up of the location I will edit this post later.

If you happen to be in the area or can travel to this location, you absolutely should to support this new WMMT5 test location. As I’ve expressed before in my previous posts, the only way these test locations will be successful and will stay there is if the North American WMMT5 community supports them. Make yourself known to the staff, treat the machines with respect, and play as much as you can.

I would also like to mention that the appearance of these test locations are in no small part due to the cumulative efforts of the North American WMMT Community Facebook page, and the efforts of the owner Sam Porcaro to get Bandai Namco’s attention to the demand for WMMT5 in North America. If you are looking to network with players in North America, this is the place to go.

WMMT5 5th C1 Area 2015 International OCM Wrap Up – Some Thoughts

5th C1 OCM Gold Plate
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Hey guys, apologies for the lack of activity on the site. I’ve been really busy doing things for PAX Australia this weekend, which i’m covering as media for another website I work on. After PAX I also got convention flu, so i’ve been out of action with everything for a while now. I’ll pick up the pace in terms of content and upcoming video content soon.

The WMMT5 5th C1 Area 2015 Online Championship Match ended on the 25th of October at 1am (UTC+10) with the winner being Gabe Rc.G of Singapore’s = |TFC| = team driving an R35 Spec V. Singapore took the top 11 spots as well as many other top 100 places.
5th C1 OCM Gold Plate
A special gold plate is awarded to the top 100 cars in the final ranking, the design this time being a gold tiger, which I must say looks pretty awesome. I tried and failed to get a gold plate on my Z31. I would have tried higher tier cars but I really only wanted a gold plate on the Z31.
C1 OCM 2015 Top Ten
C1 is always really hotly contested because it’s a popular course and has been in the game since day one, so although I was making it harder on myself using a lower tier car, I doubt that I would’ve got a good enough run in time.

OCM is an interesting beast. Not only do you need to be skillful, but you need to spend time and money to get into top 100. The OCM often ends late at night too, so if you can’t be out at that time, or your arcade closes before OCM ends, then you can miss out based on that. Beyond that, its also a very specific way of playing, where a lot of the strategy is cushioning a ghost at specific points, which is not something that people are generally skilled at.

People who are exceptionally skilled can also enter multiple cars into the top 100. This often creates a market of people buying top 100 spots off a more skilled player by making the more skilled player drive their car and secure them a gold plate. On one hand I don’t blame highly skilled players for monetising their skills that they have dedicated a large amount of time into achieving, but on the other hand it makes top 100 more of a buy in thing then an actual achievement.

I enjoy OCM because it’s as close to a world championship as we get currently. I don’t think it’s a perfect system, but its better than nothing. My advice to people wanting to do well in OCM is as follows:

1. Practice the course: During the qualifers, use that time to practice on the course in time attack. The more proficient you are in general at the course, the better you can extend your lead.

2. Set a budget: MT is a very expensive game even without OCM. If you aren’t careful, you can find yourself spending a lot more money then what you expected. This C1 OCM was a great example because in the first 30 seconds of the run, if you didn’t cushion the ghost properly, your run was essentially over, meaning that every time you messed that first part up, that was another continue. Set a realistic budget and don’t go over it. Save most of the money you are willing to spend for the last two days of OCM. Because the ghost updates, you want to be spending money and doing well on the second last and last day.

3. Watch others play in your arcade: More than likely you won’t be the only person trying OCM in your arcade. Watch them play a couple of games and try and download as much information as possible regarding the ghost’s behaviour. Especially if it’s the last ghost update. The more you know going in about the ghost, the less likely you are to spend money trying strategies that don’t actually work. Normally in OCM there’s a fairly specific way of beating the final ghost, so the sooner you figure that out, the less money you spend, and the more likely you are to beat the ghost.

That’s pretty much it. Hope that helps people improve their OCM. Will be interesting to see which OCM is next seeing that they skipped Yaesu OCM. We’ll have to wait and see with the coming updates heading towards the holiday season. Thanks for reading!

WMMT5 Test Locations In North America!

WMMT5 NA D&B
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A pleasant surprise for North American WMMT fans, two WMMT5 test locations have been discovered at Dave & Buster’s in Denver, Colorado and Camelot Golfland in Anaheim, California. Both test locations have 4 machines with a terminal.

They are currently connected to the internet, but only North American ghosts can be found. Furthermore, because these are test locations, only 5 cars can be added onto a Banapass at this time.

NA Attract Screen WMMT5

Thanks to FrostBight on wmeforums and Sam Porcaro, administrator of the NA WMMT community FB group for  the resources and pictures.

NA Test Location CGL Anaheim

NA Test Location Camelot GolfLand, Anaheim

The good news is that the machines are on the latest international update (update 9), so North America isn’t missing out on anything except international time attack rankings and ghost battle. Also at the moment at least at Camelot Golfland test location, the game seems to be relatively cheap at $1 (USD) per game, and $2 (USD) to buy a banapass.

While this is fantastic news, this is a very crucial time for the North American WMMT community. If you want these machines to stay, you need to support the game and the venues in any way you can. They’ve taken a gamble on very expensive machines with a fairly niche audience. The easiest way is just to play (a lot) and treat the machines with respect.

People interested in networking with players in North America should consider joining some of the groups listed below:

North American Wangan Midnight Maximum Tune Community Facebook Group

Wangan Midnight Expressway Forums

I’m really happy for the small but dedicated player base NA offers. Lets hope more test locations surface and thrive.

WMMT5DX Cabinet Pictures & Site Updates

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Today we were surprised by a Facebook post from WMMT Series Producer Kazuhiro Maeda, showing off a twin set of WMMT5DX machines along with a terminal and a short message.
WMMT5DX Japanese Cabinet First Look

“もうすぐです! “Coming soon!
お楽しみに!!” “Look forward to it!!”

I gotta say, the logo redesign along with the purple (pink?) colour scheme looks fantastic. I doubt that all of the arcades serving International version WMMT will get the upgraded signage, since as far as we know it’s just a software update and every dollar counts in the dying arcade business. It should also be mentioned that this machine is a prototype, and may not actually resemble the final product. Also confirmed by Maeda himself, renaming your cards is not possible, only a mass transfer of your existing save data.

This news however raises a bigger discussion regarding the state of the international versions of the game. There’s obviously large differences between international and Japan versions. We were served a fairly different version of WMMT5 and to a lesser extent WMMT4 in both content and graphical style.

I think a lot of the disparity between the versions is mostly due to the difficulty of deploying new software on an international scale, compared to a single country. I’ve mentioned this in previous posts about how difficult it is for a small dev team to keep track of different software versions, especially in the arcade. It would be a bigger problem if the hardware was different, which as far as I know, it isn’t. So the upgrade to 5DX and hopefully catching up with the Japanese version will simply be a software update. We can only hope and wait.

Just as a small footnote, I just wanted to apologise for the lack of site updates. I’ve been really busy at the end of the year with other commitments. I’ll be updating the site and making more video content once I’m past all of that. Thanks so much everyone who continues to watch and read our content, we are very grateful!

WMMT5DX New Course Info: Hanshin Expressway No.3 Harbor Road

New DX splash WMMT5DX
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The Japanese teaser site for the upcoming WMMT5DX was updated today to show off a nice logo redesign, and two screenshots of an upcoming course; “Hanshin Expressway No.3 Harbor Road”.

Don’t be fooled by the name, this is not an extension of the current Hanshin Expressway in the heart of Osaka. This new course is roughly 30km away, and runs through to Kobe Port in the Hyogo prefecture.

Using the 2 screenshots on the teaser site I was able to locate the stretch of highway that the new course would be based on.
Screenshot WMMT5DX Kobe Tower Kawasaki World
The first one was pretty simple to find due to the well known Kobe landmarks shown in the screenshot.
Kobe Tower near Hamate Bypass
This highway is ‘Hamate Bypass‘ that runs alongside Kobe Port which features Kobe Tower, Kawasaki world, Kobe Harbor Land Ferris Wheel in the background, and well known hotels. On the right hand side of the screenshot we get a small look at what looks to be a giant fish with scales. Although obscured in the screenshot, this is actually ‘Cafe Fish!’ A harborside seafood restaurant.
Screenshot WMMT5DX Kobe Bridge
The second screenshot was a little harder due to a lack of landmarks.
Kobe Ohashi Bridge Screenshot Streetview
This is Kobe Ohashi Bridge that runs over Osaka Bay and the Ishiyagawa estuary about 6 kilometres away from the first screenshot. It’s on the same connected highway before reaching the bypass.
Harbour Road 3This road is called Kowan Kansen road or Harbor Road, which is the stretch of toll road that links Kobe Port and surrounding areas to the Hanshin Expressway No.3 toll road that runs alongside it.
Ground Level Offramp
A bit further up from the Hamate Bypass screenshot, we are lead to an offramp and drive on ground level. There are very few times in WMMT that you drive anywhere near ground level, so this is pretty interesting.
Osaka Kobe Tollbooth Killspot
A few kilometres ahead of Kobe Ohashi Bridge we get to this nightmare of a tollbooth right at the exit of a corner! If this makes it into the final course, this will be an absolutely prime kill spot for ramming.
Plotted Path Kobe Facing North
For your reference, here is an overhead map with the points of interest I’ve covered below. The entire stretch of Harbor Highway is about 10.8km.
New DX splash WMMT5DX
While not exactly the same as the real road, it’s fairly true to life. The developers have always changed small parts of a map to make it more visually interesting and more challenging to drive. According to the teaser site, there is still one more update on WMMT5DX to be posted. I wonder what they’ll reveal next?

Thanks for reading!

WMMT5 Sydney Trip – Upcoming Content Update

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Hello everyone! I just came back from my Sydney trip where I took a tonne of 2v2 tag footage and battle footage. Eventually all that content will appear here and will be uploaded on Mikey’s channel.

Along with that, I’m organising a standalone app for Android and iOs for the medal calculator that’s already on the site. It’ll have saveable stats for individual cars so you can keep track of your individual medal tallies. The app will be free with non-intrusive advertising, or $1 (AUD) as an ad free version. As soon as I have an update I will post it here.

Also look out for new car reviews and information in the coming week or so. Thanks for reading!

WMMT5 Hakone Inbound 2:26.163 Toyota 86 GT (ZN6)

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It turns out that the Toyota 86 GT has amazing potential. This run was performed by none other than IGOR; Australian time attack hero, in a short one hour session with the 86. I included his best splits for the session at the end of the video, as well as below.

CP1: 34.454

CP2: 37.320

CP3: 37.782

CP4: 36.323

Total: 2:25.879

Japan’s record with the 86 on Hakone Inbound is 2:25.804, so he’s not far off!

Subaru BRZ (ZC6)

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Subaru BRZ (ZC6)
Subaru BRZ (ZC6)

Length: 4,240mm
Height: 1,300mm
Top Speed: 350km/h
Gears: 6 speed
Drivetrain: RWD
Engine in Cubic Centimeters: 1998cc

Stock colours:
WR Blue Mica
Crystal Black Silica
Satin White Pearl
Lightning Red
Galaxy Blue Silica
Sterling Silver Metallic
Unlockable colours:
Order Of Unlock: Colour:
1st Dark Gray Metallic
2nd Orange Yellow
3rd Frog Green
4th Orange Metallic
5th Pink
6th Pale Blue Metallic
7th Light Purple Metallic
8th Gold
9th Blue Green Metallic
10th Purple Silver Metallic
11th Dark Purple 2 Metallic
12th Yellow Green
13th Wine Red Metallic
14th Light Yellow Metallic
15th Dark Green
16th Dark Brown
17th Light Blue
18th Beige Metallic
19th Light Bronze Metallic
20th Green 3 Metallic
21st Blue Metallic
22nd Black
23rd Pearl White
24th Red
25th Dark Blue
26th Light Silver
27th Yellow 3
28th Dark Orange 2 Metallic
29th Olive
30th Light Blue 2

Video of colours: TBA

Dress Up:
None yet 🙁
Review:

Ratings (out of 5):
Top Speed: ✰✰✰
Handling: ✰✰✰✰✰
Acceleration: ✰✰✰✰
Battle: ✰✰✰✰✰

One of the newest cars to the game (the other being the Toyota 86) the BRZ offers a new spin on the current trend of great cars for overall performance for the game. One of the biggest highlights with this and the 86 is that it has no dress up, so once you complete story mode the car is practically complete, other than car rankings if that’s important to you. This allows you really focus on both the strengths and weaknesses of the car specifically without being allowed to augment the car, which is handy in a lot of situations. However, what this disallows is the ability to custom the cars looks to give it your own niche to it, which originally is what a lot of people loved about WMMT. In any case, the BRZ offers a great and cheap alternative to some of the better cars in the game.

Top speed in this car is very average as expected for a 2 litre, 4 cylinder boxer engine turbo. It is on the same top speed band as the Evos/WRX cars and struggles to keep the top end in the later gears. As I have previously mentioned in other reviews, top speed isn’t a necessity in battles, but in TA it is moderately important for some courses like Yokohane, Yokohama and Wangan and boost off battles. If those don’t really appeal to you, then top speed is something you can overlook.

The handling on the BRZ is interesting. To me, I feels like it understeers, oversteers then understeers coming out of the turn. However, once you get a fell for how it reacts during the turn it can be plenty of fun! It’s probably not on the same level as FD/RX8 or even the MX5, but it certainly feels very close to how the WRX/EVOs feel, maybe being slightly better. It is very responsive coming out of corners and regaining grip and it does pick up speed very well. My only problem with this car is that it tends to slide out during corners if you don’t hold the steering wheel towards where you want to go, which to some people is counter-intuitive to the their gameplay.

To me, the BRZ feels like it accelerates very well. It picks up speed through the gears quite fast and it accelerates out of corners very quickly too. Being a 6 gear car also helps facilitate this. There’s not too much to say here other than it is very good, perhaps maybe even GTR32 and Evo9 good.

When it comes to battling, the BRZ exhibits great potential to be one of the better cars out in the game for battle. If I had to consider what this car is, I would liken it to the Evo8 of battling, very good overall performance but not often picked (see the comparison and Toyota 86 review). It is the ideal size and weight for battling, being as nimble as an MX-5 and as capable as an Evo9. The only thing that detracts from the experience is the fact you can’t change any of the parts, otherwise this is an amazing car to use for battle!

Pros:
Good weight and acceleration for battle.
Cons:
No dress up (Yet).
-Awkward handling
-Slightly small in length which may make it harder to get out ahead in battle.

FINAL WORDS:
The BRZ is a great car no matter how you cut it, however it is my opinion that this car will take a back seat to the Toyota 86 because of the awkward handling style. This doesn’t necessarily mean it is a bad car by any means, it just means that some people will love how it handles, whilst others will hate it. What this car offers is great potential to outshine the overused Evos and give the game some change in variation of cars used overall.

Trivia:
Based on the Toyota Sprinter Trueno AE86, the Toyota Celica, and the Toyota Supra.